TL; DR — SIEGECON went really well; we tested Sydney, hosted a tournament, and got lots of great feedback. This past weekend we went to SIEGECON! We had a table there and got to give people a hand-ons of a special build just for SIEGE, which, as you can see in the screenshot above, included […]
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TL; DR —We’ll have a table at SIEGECON where you can try out our prototype for Sydney. We’ve also fixed some disconnect issues and added even more shininess! This next week we will start preparing for our table at SIEGECON. This will include some more character balancing and adding in the current prototype we have […]
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TL; DR —We will now be releasing the online update at the end of October. Also, we’re getting ready for SIEGECON! This week, we’ve been working on the adding the feedback screen. This will allow you to easily inform us of issues and suggestions without even having to leave the game! When the online play […]
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We removed the “Coming Soon” internally, in preparation for our upcoming update! This week, we’ve been working on a whole bunch of tweaks in addition to net code for our next update, which will hopefully be out by the end of this month. The following is a list of what can be expected with that […]
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TL;DR – Our game got mentioned. We’re going to SIEGECON. All our characters are now playable in online matches! We’ll start this week off by linking to a post Grid Masters was mentioned in. We’d like to thank the guys at Tech Raptor for taking the time to write about the game and their kind […]
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TL; DR —We’ve added some more shinies, have started playtesting the first prototype of our next character, Sydney, and our network code for the character select screen is now much cleaner and way more reliable. This week’s screenshot shows off some of the shiny we’ve been adding. We’re still working on it, but the shininess […]
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TL; DR — We’re preparing to release an update hopefully by September’s end. This will be the last major update before we start making a distinction between the demo and the paid version. This week, we made a lot more progress finding net code bugs, and we’re hoping to have an update out by the […]
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TL; DR — We’re working on refining art assets and discussed level design concepts. We also fixed a big net code bug! This week we’ve made some decent progress in several areas. One of those is updating our game with a more consistent art style. We’ve been working on this game for a while now […]
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TL; DR — Introducing a new character! Beta transition to demo and early access. We also added a few niceties. We’d like to start off this post by introducing the concept for our next character, Sydney! Known more for her style then her stealth, Sydney is the world’s most famous secret agent. She has completed […]
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TL; DR — We’ve been Greenlit! Roadmap changes and more work on net code bugs. Hey awesome community members! We’re happy to announce that thanks to you cool dudes and dudettes our Grid Masters has been Greenlit for Steam! We are all really excited for the doors that this will open for us. It’s amazing […]
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