TL;DR – We’re still hard at work on Grid Masters! Working on native launchers, more character prototyping and tweaks, and Momocon prep. It’s been a couple of weeks since our last update. Late February/early March seems to be the time for everything to happen in everyone’s lives. But while the team here hasn’t had as […]
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TL;DR – Here’s what we’re working on: game stats, multiple clients, and match visuals! We hope you have been enjoying the new timed mode and that the practice mode has helped you master the various characters’ combos. Since we pushed out version 0.2.1.0 last weekend, we’ve spent this week discussing our goals for the next […]
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TL; DR — New logo. Timed mode and practice mode released! We missed the last two blog updates, but that’s because we’ve been hard at work on our latest update. We’re proud to announce that version 0.2.1.0 of Grid Masters was released today! This update introduces two new modes to local matches, a timed mode […]
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TL; DR — We’re reviewing our visuals to add polish and continuing work on adding AI. A timed mode should be available soon. This week we’ve started reviewing the visuals of Grid Masters. As we get closer to the eventual Steam Early Access launch, we want to make sure that everything in our game matches […]
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TL; DR — Our network code update has been released! We’re slowing progress a little because of holidays but working on AI and cross-platform for the next update. Also Happy Holidays! We are proud to announce that the Grid Masters Network Update has been released! You can now play with your friends through the internet. […]
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TL; DR — Update Finished! Not released, because of code signing issues 🙁 We are proud to announce that the build for the network play update is finally finished! There were a few bugs we found in our testing over the last week, but all of them have now been squashed. With this good news […]
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TL; DR — We’re getting close to the last internal test build. We’ll be working on fixes, AI, and matchmaking after this update. This week, we’ve updated the libraries our game depends on. We’ve also fixed some issues related to joining games. We have two remaining issues we want to address: a sound bug that […]
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TL;DR — Sorry, we missed last week’s blog post. We’ve finalized the release features, and if you haven’t already, sign up for email updates. We’d like to start off this week by apologizing for missing last week’s blog post. We are a small team and ended up having a lot going on that caused the […]
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TL;DR — Online update out Sunday, or, if not, as soon as possible. No Halloween items in update :(. This week’s update will be short. We’ve been working really hard to get the online update out around the end of this month. Our hopes are that the update will go out Sunday, November 1st. However, […]
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TL; DR — A more information rich character select screen will be included with the online play update; coming soon! With the end of October fast approaching, we are starting to do are our final testing for the online play update we are planning to release. If the tests go perfectly, we should be able […]
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